Map of Tyria assembled by Skaare of Aiur, Void Alliance www.voidalliance.net Relase notes: The map comes in resolution of 8150*9154 (76 screenshots of game resolution 1280*1024) and covers nearly perfectly every explorable place in Tyria, both areas of campaign Prophecies and Eye of the North. I hope you fill find it helpfull. If you have questions about GW Cartography you can contact me on VA forums: http://www.voidalliance.net/forum/ or ingame: Skaare of Aiur Thanx to all ppl who been messaging me ingame about using my map, it is here for you! Good luck on your explorations and most importantly: KEEP SMILING!! :D Secret areas: There are lots of areas on Tyria map that are not commonly visited by GW players and are often missed by cartographers looking for %. Here is a list of uncomonly visited areas this map shows as hint for cartographers. - Ascalon: Nolani Academy area north of Rhin. Go there while Rurik fights the charr after horn cinematics. Have your heros stay with him as long as possible or he dies. - Ascalon: Ruins of Surmia tar lake Westwards from the final fight place in tis mission. Go there before lowering bridge for Rurik. - Ascalon: Great Northern wall charr staging area Instead of running back to captain, step aside, let the charr run thru and go back to their camp. - Ascalon: Great Northern wall area west from "runaway" path Just as for exploring charr camp, go off the runaway path from the charr. This might might take 2 separate runs because you only have few minutes left. Warning: doing this will fail the mission because you wont be back in time. - Ascalon: Dragons Gullet Uncommonly visited place. Only quest that leads there is Titan Source. - Crystaline Desert: Dunes of Despair secret spot east from bonus area To get to the bonus area in without triggering mission, equip Necrotic traversal. Pull forgotten mesmer boss at entrance near to the border of the acessable map and kill him there. Have Ghostly Hero stay there. Then go inside without triggering mission. Hug southern wall of fortress, trying to spawn a scarab (you have about 60% chance). Kill him or have henchies kill him, necro-traverse to his location. Wee, free to explore whole bonus area without timer. Once you are done, teleport back with necrotic traversal using body of the forgotten mesmer boss (boss body wont disappear). - Crystaline Desert: Dunes of Despair Western fortress in bonus area This fortress appears closed, but you can still walk into it (seemingly walking in air thru closed door). - Crystaline Desert: Dunes of Despair north area of the mission Uncommonly visited area also north of the fortress where mission itself takes place. - Crystaline Desert: Tomb of Knings outpost Make sure to explore the whole outpost, its quite large. - Jungle: south pass from Druid Overlook to Mamnoon lagoon There are 2 pathways, the southern one is being less often visited. - Jungle: The Wilds lake in bonus area on north-east Explore as far as possible in the lake near which the bonus centaur bosses are. - Jungle: Bloodstone Fen area past bloodstone on north-east At the end of mission, flag henchies away, ignore justiciar and run to the area past him, its pretty large. - Jungle: Aurora glade area behind Demagogue Similar as in the Bloodstone mission, there is a bit of area to explore past Demagogue here. Make sure that the mantle wont attune all altars before you do it, as it would fail the mission. - Jungle: Aurora glade hidden area behind merchant There is a small place inside the Aurora glade outpost. It seems blocked by a tree at first glance. - Jungle: Dry Top area connecting Henge and Ventari area Not really secret, but uncommonly visited. - Jungle: The Falls area south-west from Ventariīs Refuge Dead-end of the map there. No outpost or quest there, altho totem axe farmers often go there. - Jungle: Henge of Denravi outpost area with collectors on west The Henge of Denravi outpost is very large. Make sure to explore it whole, especialy the area with collectors standing in middle of a small lake. - Jungle: Maguuma Stade area south from Henge Small and seemingly "useless" outpost south of Henge, very unfrequently visited. - Kryta: Gates of Kryta area past Onik Go to the area where Onik warthog spawns. A house thats seemingly end of this area actualy got a pathway that leads to big area where undead spawn. Tons of undead spawn if you walk there, tho they pose almost no threat to lvl 20 character. - Kryta: Gates of Kryta islands on south When doing this mission, make sure to explore small islands and beaches at the southern shoreline. - Kryta: DīAlesio Seaboard south beaches Make sure go explore the beaches on the south to get some tan, have chicks admire your muscles .. well and also get the % for places the regular mission wont take you to. :P - Kryta: Twin Serpent lakes area Area north from Riverside connecting it to TOA region, populated by tons of unfriendly hexing skales. - Kryta: Riverside Province south-east area with undead The swamps on south-east of this mission area are missed during regular mission route. - Kryta: Sanctum Cay mantle spawn area north-east and south Once the Vizier finishes conjuring up the boat, simply ignore it for a while and go to the places where mantle came from on both sides. You can also go there before actualy spawning the Vizier, but they will be teeming with mantle knights so thats only suitable for good runners. - North Shiverpeaks: Dwarven willage south from Ice tooth cave A small willage on southern border of the region. - North Shiverpeaks: Frost Gate area far south past gate From the place where mission ends you can actualy venture a bit more southwards to explore some additional locations. - North Shiverpeaks: Forst Gate, unacessible path of Prince Rurik Ok, this one is a bit tricky. You need to pull some of the ice golems that are by the bridge under which you first see Rurik and his company. Try to pull them so they target one of the soldiers below and kill him. This may take many attempts and quite long time, because the soldiers heal themselves. After that, use necrotic traversal to get down on the path and explore it. This might be easier to do in Hard Mode, because the Ice Golems shoud be more powerfull, I didnt try tho. Later on, its also possible to kill a wolf with a bow and necro traverse to it, but it depends on your luck with spawns. - Ring of Fire: Place where mursaat chase dwarves. The place on the west from the very starting point is usualy missed. The mursaat chase the dwarf there right upon the mission start. - Ring of Fire: Ring of Fire mission northern path to fort This path is fuckin hard because of the high level fire imps with meteors. - Ring of Fire: Abaddons mouth western edge of bonus area Make sure to explore all acessible places here.. also small place with Seer on the very western tip of the island. - Ring of Fire: Hellīs Precipice western shore Upon the middle cinematic, you skip some parts of the region, but you can easily go back and explore it. - South Shiverpeaks: Lornar pass eastern passage Place of famous Droknar run. Easiest to explore with a full group of 8 going northwards from Camp rankor. - South Shiverpeaks: Dreadnoughts Rift plateau with worms on east While passing this area, dont overlook the smal plateau on the east. - South Shiverpeaks: Talus chute river on east Talus Chute needs to be wall hugged carefully.. both areas on east and west border can be easily overlooked. - South Shiverpeaks: Ice Dome area Ice Dome area connects Talus Chute with Copperhammer mines area. Extremely high concentration of Stone Summit, very hard to fight thru. - South Shiverpeaks: Ice Caves of Sorrow prison area where Evenia is Upon rescuing Evenia, go back and step inside the cave where she was being held. - South Shiverpeaks: Iron mines area far south from bonus place You can travel pretty far south from the actual bonus place. - South Shiverpeaks: Thunderhead keep tengu area on east The tengu willage is on the east, shortly after you start. - South Shiverpeaks: Thunderhead keep mursaat spawn area on north Go there before talking to the king to finish the mission. Easy to explore then. If you dont want to fight mission too, you can flag your henchies by the king, and you will most likely manage to explore the place before they get overrun. - South Shiverpeaks: Mineral Springs Ice Imp cave Place where IDS is farmed, on the north-east tip of Mineral Springs area. Note on old Arenas: This map also includes old Tyrian PVP Arenas. Those are for example the little island south of LA or place just next to Henge of Denravi on the north-east. Those are no longer acessible. Its being said on forums (and prolly tested) that you can reach 100% exploration without acessing those, tho. Known missing locations: -"Unacessible" area past Evenia in the Wilds. Using certain ranger spirit build, its possible to get her killed and necro traverse to the location. I mite do it in future. I assume it can fetch about 0.2% - Tiny bit of border in tar lake of Ruins of Surmia mission - Tiny bit of border near the wurm place in Lornar Pass - Tiny bit of border west from Grenthīs temple in Lornar Pass - Area at the entrance to Sorrow furnace can be slithly less foggy, I never discovered how to do it tho. Those 4 bits combined would prolly fetch 0.1% or under. List of all maps I have made: Tyria presearing map: http://www.voidalliance.net/Screenshots/gw/mapGWpre.jpg Tyria presearing map notes: http://www.voidalliance.net/Screenshots/gw/mapGWpreNotes.txt Tyria map: http://www.voidalliance.net/Screenshots/gw/mapGWtyria.jpg Tyria map notes: http://www.voidalliance.net/Screenshots/gw/mapGWtyriaNotes.txt Cantha map: http://www.voidalliance.net/Screenshots/gw/mapGWcantha.jpg Cantha map notes: http://www.voidalliance.net/Screenshots/gw/mapGWcanthaNotes.txt Elona map: http://www.voidalliance.net/Screenshots/gw/mapGWelona.jpg Elona map notes: http://www.voidalliance.net/Screenshots/gw/mapGWelonaNotes.txt Update notices: The Map of Tyria has been updated today 10/09/2007: version 4.5, 100.0 % prophecies, 99.? % Eye of the North - Thanx to a fellow cartographer Vezz who sent me his map, I have improved several locations in the northlands, gaining one more master of the north point. The northlands map is still not 100% tho. The Map of Tyria has been updated today 10/09/2007: version 4.4, 100.0 % prophecies, 98.? % Eye of the North - Added the rest of charr regions. The Eye of the north territories should now be basicaly complete. There is no Northlands exploration title track, but I got 163 North Mastery points after doing all primary missions (55pts) and one dungeon (10 pts), indicating the map is approximately 98% complete. However I am pretty sure I did not overlook any area as a whole, judging from my previous cartographing experience there are probably just some minor inaccuracies with borders. Also to note, pretty much liek Elona or Cantha, the GWEN regions are pretty straightforward to explore, and there are no particular hard-to-find places. The Map of Tyria has been updated today 06/09/2007: version 4.3, 100.0 % prophecies, ? % Eye of the North - Added a bit more of the charr regions, tho they are not complete yet. - Added location of the Central Transfer Chamber. - Changed map logo to add my new chaos gloves. HAHAHA! The Map of Tyria has been updated today 03/09/2007: version 4.2, 100.0 % prophecies, ? % Eye of the North - Added a tiny bit of far shiverpeak region where Joraīs homestead primary quest goes, and Raven shrine entrace cave - this wasnt acessible before in preevent. - Added (hopefuly?) complete asuran regions, one area west from norn territories, main territories in maguuma jungle, and small outpost at the shore under shiverpeaks. - Added a small part of charr territories - the first area. Charr territories are still in progress! - Added names of the dungeons. The Map of Tyria has been updated today 27/08/2007: version 4.1, 100.0 % prophecies, ? % Eye of the North - All regions acessible during Eye of the North preorder event have been explored.. or at least I hope I didnt miss something. This means all (?) regions of far north Shiverpeaks. The charr homeland on east and asura regions on the west were not acessible and will be added after the whole campaign is launched.. and once I get my way there. The Map of Tyria has been updated today 27/07/2007: version 4.0, 100.0% prophecies, 0.0% Eye of the North - No exploration changes on the map, but all map has been remade to include the new layout of unexplored areas and better colors of the explored ones after the last game update, and most importantly - adding (yet unexplored) northland areas in preparation for the Eye of the North campaign. - Also added more detailed explanations for the secret/uncommon area list. The Map of Tyria has been updated today 04/06/2007 for the following locations: version 3.0, 100.0% - Improved another dozen of totally unimportant areas that have brought the map formally to 100% exploration. They have no impact on practical use of the map anyhow tho (in reality mostly showing that 5x4mm are on the map is a little less foggy). Update notices: The Map of Tyria has been updated today 30/05/2007 for the following locations: version 2.4, 99.7% - Improved 2+ dozens of areas across whole Tyria all being too small to notice on the map without magnifying glass and tbh pretty unimportant for the map itself. All together fetched 0.7% The Map of Tyria has been updated today 21/05/2007 for the following locations: version 2.3, 99.0% - Kryta: Gates of Kryta small area past Onikīs house - Ascalon: small tar lake border on east of Diesa lowlands - Shiverpeaks: Frost Gate, borders north and west improved - Shiverpeaks: Deldrimor bows, west and south borders improved - Shiverpeaks: Lornar Pass, 3 small spots on borders along way improved - Shiverpeaks: Area by entrance to SF improved - Shiverpeaks: small areas west and east of Camp Rankor - Shiverpeaks: improved border area between Ice Dome and Frozen Forest - Shiverpeaks: borders of the mursaat spawn area in Thunderhead improved The Map of Tyria has been updated today 10/07/2006 for the following locations: version 2.2, 98.3% - North Shiverpeaks: western border of Talus Chute improved - Ascalon: western border of Dragons Gullet improved - Ring of Fire: area past western gate in mursaat fortress, lil missing bit cleared The Map of Tyria has been updated today 29/06/2006 for the following locations: version 2.1, 97.9% - North Shiverpeaks: Forst Gate, unacessible path of Prince Rurik - Jungle: Henge of Denravi outpost area with collectors on west - Jungle: Wilds mission area west edge improved - Kryta: Watchtower Coast northern beach improved border - Ascalon: Tar Lake by the city improved The Map of Tyria has been updated today 27/06/2006 for the following locations: version 2.0 97.2% - Ring of Fire: Abaddons mouth western edge of bonus area - Ring of Fire: Hellīs Precipice western shore - South Shiverpeaks: Talus chute river on east - South Shiverpeaks: Ice dome north border - South Shiverpeaks: Warcamp north border - South Shiverpeass: Ice floe lil fog in the middle - South Shiverpeaks: Ica caves prison area - Ascalon: Nolani Academy area north of Rhin - Ascalon: Ruins of Surmia tar lake - Kryta: Gates of Kryta islands on south - Jungle: Aurora glade area far behind Demagogue - Jungle: Aurora glade hidden area behind merchant - Jungle: Mamnoon lagoon west border - Crystaline Desert: Dunes of Despair Western fortress The Map of Tyria has been updated today 16/05/2006 for the following locations: version 1.1, 96.3% - Crystaline Desert: Dunes of Despair secret spot east from bonus area - South Shiverpeaks: Mineral Springs, Ice imp cave